> For the complete documentation index, see [llms.txt](https://breach-gg.gitbook.io/breach-gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://breach-gg.gitbook.io/breach-gg/market/gaming.md).

# Gaming

A growing market in value and number of players

In 2020, the **global gaming market** (hereafter referred to as the market studied) was valued at **$173.70 billion**, and it is expected to reach **$314.40 billion by 2026**, registering a CAGR of 9.64% between 2021 and 2026.

For blockchain gaming - it is only just a beginning, and it is already reaching the level of regular gaming content.

This is why now is the best time to enter this market.
