Breach Whitepaper
  • Overview
  • Breach the future
    • Problems
    • Solutions
  • Market
    • Target
    • Social networks
    • Gaming
    • Cryptocurrency
    • Conclusion
  • Breach platform
    • Features
    • Breach Avatar
    • Breach Social
    • Breach Matchmaking
    • Breach Express
    • Breach Marketplace
    • Project Apidom
    • Roadmap
  • About token
    • $BRGG Token
    • $BRGG Utility
    • For those who do
  • TEAM
    • The party members
  • Business
  • Monetization
  • Growth and scalling
  • To be continued...
  • Legal
    • Disclaimer
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  1. Market

Gaming

A growing market in value and number of players

In 2020, the global gaming market (hereafter referred to as the market studied) was valued at $173.70 billion, and it is expected to reach $314.40 billion by 2026, registering a CAGR of 9.64% between 2021 and 2026.

For blockchain gaming - it is only just a beginning, and it is already reaching the level of regular gaming content.

This is why now is the best time to enter this market.

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Last updated 3 years ago

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